Goal of Problem
Set #3: This assignment is meant to help
you understand:
- bouncing behavior in springs, balls,
and other elastic objects,
- relative motion and the interactions
between objects in relative motion,
- connections between translational
and rotational motions,
- connections between acceleration
and force,
- the way we perceive acceleration.
|
| You're always contributing your time and
energy to good works and today is no exception. You're at the amusement
park, supervising a bunch of elementary school students who have never
been to such a place before. Between trips to the cotton candy vendors
and soda machines, you take them on rides and play the many games of "skill"
at the arcade. The children are full of questions and, expert that you
are, you casually chat with them about the physics and science of these
rides and games. They're completely enthralled.
|
1. One of the big hits among the
braver members of your group is the free fall tower. You and your
little charges are strapped into individual seats on a bench that
is gradually hauled up to the top of a vertical tower by a cable.
After hanging stationary at the top of this tower for a few moments,
the bench is suddenly released. Though rails keep the bench from drifting
away from the tower, the bench nonetheless drops freely for a terrifying
second or two before brakes activate and slow the bench to a stop.
When during this trip from the top of the tower to the bottom do you
(A) feel the lightest and (B) the heaviest? In each
case, briefly explain why you feel that way.
|
2. You move your gang along to the
swinging pirate ship, a huge pretend boat that hangs from a central
pivot high overhead. After you are all strapped into seats in the
boat, it begins to swing back and forth, higher and higher. Eventually
the boat swings so high that it travels over the top of the pivot.
The boat and its occupants are upside-down for a few seconds. The
motion is slow and during this time, loose change, hats, sunglasses,
food, and other items come raining out of the boat onto the ground
below. In the normal loop-the-loop of a roller coaster, everyone feels
pressed into their seats and nothing falls out of the cars. Why in
this case do the boat riders feel that they are hanging upside-down
and why is this situation so different from that of the loop-the-loop?
|
3. Sickening though it is, the egg
scrambler is still a favorite among 8-year-olds. You sit in your circular
cars as this giant mixer throws each car back and forth across a large
circle. Although the whole ride gradually pivots, the main motion
is very simple: you begin almost at rest near the edge of the circle,
then swing at tremendous speed through the center of the circle, and
finish almost at rest near the opposite edge of the circle. Even when
you close your eyes, you can't ignore the motion; you frequently feel
it pressing you fiercely against your seat or against your fellow
passengers. Briefly explain why this sideways squishing effect (A)
is most severe during the start and stop of each swing and (B)
vanishes briefly as your car passes through the center of the circle.
|
4. The skydiving ride isn't open
to the children, but you take a turn anyway. They cheer you on and
laugh as you scream on the way down. The ride resembles a 200-foot-tall
playground swing, except that instead of being pushed gradually to
greater and greater heights, you are pulled backward and upward just
once and then released. You are so high at the start that you begin
your descent in near free fall. During those first moments, you feel
weightless and terrified, which explains why you are bellowing loudly
enough for the kids to hear. But how do you feel as you swing through
center and make your closest approach to the ground? Are you still
weightless or is there some other apparent weight that you are experiencing?
|
5. You now enter the arcade part
of the park and watch people try to win prizes by performing seemingly
simple feats. Not surprisingly, most of those feats are deceptively
difficult.
The first game you encounter is a ring-toss in which
you must throw a small, rigid plastic hoop around the neck of a glass
soda bottle. An array of motionless upright bottles fills the center
of the booth and it looks as though it would be easy to toss a hoop
so that it would fall down around one of the bottle necks. But in
10 minutes of watching, not a single hoop stays on a bottle neck.
They all bounce up and off. (A) Use the concept of conservation
of energy and the fact that both the hoops and the bottles have coefficients
of restitution of almost 1.0 to explain briefly why the hoops can't
stay on the bottle necks. (B) Why would replacing the rigid
hoops with similarly shaped beanbag rings make this game relatively
simple to win?
|
6. The next arcade game involves
tossing quarters onto glass salad plates arranged horizontally in
the middle of the booth. Those plates are almost flat and have a shiny,
smooth surface. Not surprisingly, the quarters never stop on the plates
and all end up on the floor below. Use the concepts of energy and
momentum to explain briefly why this game is so nearly impossible
to win.
|
7. Another game you enjoy watching
involves tossing a basketball into a stiff fruit basket that's mounted
with its bottom against a slanted wall. The basket is tipped back
just enough that it can hold a basketball, but it doesn't take much
to make that basketball roll out and fall to the floor. Over and over,
people toss balls into the baskets only to watch them bounce or roll
back out. You point out that this feat would be much easier if the
baskets were moving when the balls landed in them. Which way should
the basket be moving as the ball arrives for this feat to become easier
and why that direction?
|
8. A final arcade game requires
that you swing a huge mallet over your head and pound downward on
the end of a lever. The other end of the lever then flies upward and
strikes a block, which immediately slides up a tall vertical track
toward a bell. If you hit the lever hard enough, the bell will ring
and you'll win a prize.
All the kids are cheering you on as you swing the
mallet and drive it violently into the lever. The far end of the level
swings upward rapidly, smacks the block hard, and sends that block
up the track so that it rings the bell. You're an instant celebrity.
Of course, your chances for success were greatly improved when the
game operator allowed you to stick whatever material you wanted to
the top of the lever and the bottom of the block. You chose very elastic
materials (coefficients of restitution of almost 1.0) for both surfaces
and that made all the difference. Why is it so helpful to have highly
elastic surfaces colliding in this case?
|