Goal of Problem
Set #3: This assignment is meant to help
you understand:
- bouncing behavior in springs, balls,
and other elastic objects,
- relative motion and the interactions
between objects in relative motion,
- connections between translational
and rotational motions,
- connections between acceleration
and force,
- the way we perceive acceleration.
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| You're always contributing your time and
energy to good works and today is no exception. You're at the amusement
park, supervising a bunch of elementary school students who have never
been to such a place before. Between trips to the cotton candy vendors
and soda machines, you take them on rides and play the many games of "skill"
at the arcade. The children are full of questions and, expert that you
are, you casually chat with them about the physics and science of these
rides and games. They're completely enthralled.
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1. One of the big hits among the
braver members of your group is the free fall tower. You and your
little charges are strapped into individual seats on a bench that
is gradually hauled up to the top of a vertical tower by a cable.
After hanging stationary at the top of this tower for a few moments,
the bench is suddenly released. Though rails keep the bench from drifting
away from the tower, the bench nonetheless drops freely for a terrifying
second or two before brakes activate and slow the bench to a stop.
When during this trip from the top of the tower to the bottom do you
(A) feel the lightest and (B) the heaviest? In each
case, briefly explain why you feel that way.
Answer: (A)
You feel lightest while you are in free fall (at the beginning of
your descent) because that is when you are accelerating downward
most rapidly. (B) You feel heaviest while you are braking
to a stop (near the end of your descent) because that is when you
are accelerating upward most rapidly.
Why:
Accelerations cause you to feel fictitious "forces" in the directions
opposite those accelerations. When you accelerate downward at the
beginning of your descent, you feel a fictitious "force" upward
that balances your feelings of weight and you experience an apparent
weight of zero. You feel weightless. But as you accelerate upward
near the end of your descent, the fictitious "force" you feel is
downward and you feel an extremely large apparent weight in the
downward direction.
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2. You move your gang along to the
swinging pirate ship, a huge pretend boat that hangs from a central
pivot high overhead. After you are all strapped into seats in the
boat, it begins to swing back and forth, higher and higher. Eventually
the boat swings so high that it travels over the top of the pivot.
The boat and its occupants are upside-down for a few seconds. The
motion is slow and during this time, loose change, hats, sunglasses,
food, and other items come raining out of the boat onto the ground
below. In the normal loop-the-loop of a roller coaster, everyone feels
pressed into their seats and nothing falls out of the cars. Why in
this case do the boat riders feel that they are hanging upside-down
and why is this situation so different from that of the loop-the-loop?
Answer:
Although the boat riders are traveling in a huge circle, and are
thus accelerating roughly toward its center, they move so slowly
that their acceleration is small compared with the acceleration
due to gravity. Their apparent weights are thus dominated by their
true weights and loose objects simply fall away from the car. In
a loop-the-loop, the acceleration is comparable to the acceleration
due to gravity and apparent weight is dominated by that acceleration.
Why:
Because its motion is so slow, the huge inverted boat is almost
moving at constant velocity. The effects of acceleration are so
small that the boat and its contents behave as though they were
simply hanging upside-down. The riders feel themselves hanging and
they lose the contents of their pockets. But in a normal loop-the-loop,
the motion is fast enough that there is a rapid downward acceleration
as the inverted roller coaster travels over the top of the loop.
Since the coaster is accelerating downward faster than the acceleration
due to gravity, apparent weights are upward and the plummeting car
will actually overtake any loose object that wiggles free of someone's
pocket.
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3. Sickening though it is, the egg
scrambler is still a favorite among 8-year-olds. You sit in your circular
cars as this giant mixer throws each car back and forth across a large
circle. Although the whole ride gradually pivots, the main motion
is very simple: you begin almost at rest near the edge of the circle,
then swing at tremendous speed through the center of the circle, and
finish almost at rest near the opposite edge of the circle. Even when
you close your eyes, you can't ignore the motion; you frequently feel
it pressing you fiercely against your seat or against your fellow
passengers. Briefly explain why this sideways squishing effect (A)
is most severe during the start and stop of each swing and (B)
vanishes briefly as your car passes through the center of the circle.
Answer: (A)
At the start or stop of each swing, the car is shifting from motionless
to high speed and is therefore accelerating rapidly. You feel squished
in the direction opposite this acceleration. (B) As the car
passes through the center of the circle, it is moving with roughly
constant velocity and is not accelerating. You are simply coasting
forward and feel no squishing at all.
Why: The fictitious "forces"
responsible for the squishing feelings result from rapid accelerations.
Each time you accelerate to the right, you feel squished into whatever
is on your left. In reality, that stuff on your left is pushing
on you to make you accelerate to the right. If that stuff has to
push too hard on you and is a person rather than a seat, it may
complain loudly.
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4. The skydiving ride isn't open
to the children, but you take a turn anyway. They cheer you on and
laugh as you scream on the way down. The ride resembles a 200-foot-tall
playground swing, except that instead of being pushed gradually to
greater and greater heights, you are pulled backward and upward just
once and then released. You are so high at the start that you begin
your descent in near free fall. During those first moments, you feel
weightless and terrified, which explains why you are bellowing loudly
enough for the kids to hear. But how do you feel as you swing through
center and make your closest approach to the ground? Are you still
weightless or is there some other apparent weight that you are experiencing?
Answer:
As you swing through center, you feel a downward apparent weight
that is greater than your actual weight.
Why:
As you swing through center, you are essentially in circular motion
around the overhead pivot. Your acceleration is therefore centripetal
and the fictitious "force" you experience is directed away from
the pivot and into the ground. This fictitious "force" combines
with your true weight to give you a strong downward apparent weight.
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5. You now enter the arcade part
of the park and watch people try to win prizes by performing seemingly
simple feats. Not surprisingly, most of those feats are deceptively
difficult.
The first game you encounter is a ring-toss in which
you must throw a small, rigid plastic hoop around the neck of a glass
soda bottle. An array of motionless upright bottles fills the center
of the booth and it looks as though it would be easy to toss a hoop
so that it would fall down around one of the bottle necks. But in
10 minutes of watching, not a single hoop stays on a bottle neck.
They all bounce up and off. (A) Use the concept of conservation
of energy and the fact that both the hoops and the bottles have coefficients
of restitution of almost 1.0 to explain briefly why the hoops can't
stay on the bottle necks. (B) Why would replacing the rigid
hoops with similarly shaped beanbag rings make this game relatively
simple to win?
Answer: (A)
Each falling hoop has at least enough total energy to lift it to
the height from which it fell. Since both of the objects involved
in this game, hoop and bottle, are highly elastic, neither one wastes
much energy during a collision. The hoop therefore has no easy way
to get rid of its total energy and keeps bouncing around among the
bottles until it falls onto something softer, like the floor. (B)
A beanbag ring wastes energy nicely and would barely bounce at all
after colliding with a glass bottle. If it landed properly around
a bottle's neck, it would stay there.
Why:
The hoops descend on the bottles with so much extra energy that
they have trouble settling down on anything. Their elastic nature
makes them bounce around until they fall between the bottles or
hit the floor. Only by reducing this bounciness, perhaps by replacing
the hard elastic plastic hoop with a soft, non-elastic beanbag ring,
can the game be made easy.
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6. The next arcade game involves
tossing quarters onto glass salad plates arranged horizontally in
the middle of the booth. Those plates are almost flat and have a shiny,
smooth surface. Not surprisingly, the quarters never stop on the plates
and all end up on the floor below. Use the concepts of energy and
momentum to explain briefly why this game is so nearly impossible
to win.
Answer:
For the coin to come to rest on the plate, it must get rid of its
total energy and its momentum, both of which can only be eliminated
by transfer elsewhere or, in the case of energy, by a change in
form. The plate doesn't move, so the coin can't transfer energy
to it and the plate is slippery so the coin can't transfer horizontal
momentum to it. Finally, both the plate and coin are so elastic
that they change very little energy into heat during a collision.
Unable to get rid of its energy or forward momentum, the coin flies
off the plate and is lost.
Why:
For the coin to get rid of its initial energy, it has to do work
on something or waste that energy as heat. Neither of these is possible
because the plate won't move and the two objects are too bouncy
to waste energy as heat. For the coin to get rid of its initial
horizontal momentum, something must push it backward for a period
of time. The plate is horizontal, so it exerts only vertical support
forces, and it is slippery, so it exerts very little frictional
force. As a result, the coin is unable to get rid of its horizontal
momentum and flies off the plate.
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7. Another game you enjoy watching
involves tossing a basketball into a stiff fruit basket that's mounted
with its bottom against a slanted wall. The basket is tipped back
just enough that it can hold a basketball, but it doesn't take much
to make that basketball roll out and fall to the floor. Over and over,
people toss balls into the baskets only to watch them bounce or roll
back out. You point out that this feat would be much easier if the
baskets were moving when the balls landed in them. Which way should
the basket be moving as the ball arrives for this feat to become easier
and why that direction?
Answer:
The basket should be moving away from the ball when it arrives because
then the ball would do work on the basket and would thus get rid
of some of its total energy.
Why:
The ball normally bounces back out of the basket because it can't
get rid of its energy. The basket is too stiff and stationary for
the ball to do work on it, so the ball keeps moving until it leaves
the basket. But if the basket were to move away from the ball as
the ball arrives, then the ball will do work on the basket and the
ball will lose energy. That energy loss increases the likelihood
that the ball will stay in the basket.
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8. A final arcade game requires
that you swing a huge mallet over your head and pound downward on
the end of a lever. The other end of the lever then flies upward and
strikes a block, which immediately slides up a tall vertical track
toward a bell. If you hit the lever hard enough, the bell will ring
and you'll win a prize.
All the kids are cheering you on as you swing the
mallet and drive it violently into the lever. The far end of the level
swings upward rapidly, smacks the block hard, and sends that block
up the track so that it rings the bell. You're an instant celebrity.
Of course, your chances for success were greatly improved when the
game operator allowed you to stick whatever material you wanted to
the top of the lever and the bottom of the block. You chose very elastic
materials (coefficients of restitution of almost 1.0) for both surfaces
and that made all the difference. Why is it so helpful to have highly
elastic surfaces colliding in this case?
Answer:
The lever is batting the block up the track. With elastic materials
between the two objects, the block will rebound from the lever at
roughly the same relative speed as the two had when they collided.
The block will therefore move up and away from the lever at a large
relative speed and will rise higher than it would otherwise do.
Why:
If the lever and block are not elastic, then the lever will simply
push the block up the track and the two will rise at the same speed.
But if the two are highly elastic, then the lever will bat the block
upward so that the block will effectively "bounce" off the rising
lever. As a result of this bounce, the block will travel upward
at twice the speed of the rising lever. Since the block is thus
traveling twice as fast as it would from a non-elastic lever, the
block will have four times as much kinetic energy and will ultimately
rise four times as high.
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